Shelly's Contributions
For Nebularrr, I designed several aspects. I created the towns that appear as decoration throughout the level. I also created the reticle for the 2nd player, and the user interface showing the controls for each player. I also found the laser sound effect!
For this project, the main thing I learned is that collaboration is key! The programmer for the project did a LOT of the work, but throughout, he was communicating what he needed from the other members of the group, as well as any time pull requests are made.
In terms of what I wish I had time to do, I wish I had more time to make, like, my own music and stuff! I became busy in other classes, so I wasn't able to do anything more than what I did...
For what I wish worked better for the collaboration, I wish I was able to program a bit more than I did. I realize that the programming for this game was pretty difficult, but still, I kind of wish I had more programming work!
Get Nebularr
Nebularr
Second team project for Game Design III class at Wichita State University.
Status | In development |
Authors | John Hohman, Bakuphlosion, ocathekid |
Genre | Shooter |
Tags | 3D, Pirates, Space, Third-Person Shooter |
More posts
- John's ContributionsOct 27, 2023
- Space Level Design 2.0 (10/26/2023)Oct 10, 2023
- Level DesignOct 10, 2023
- ProgrammingOct 09, 2023
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