Space Level Design 2.0 (10/26/2023)
Nebularr » Devlog
During the week I completed the next tasks:
-Added sinking boats across the level
-Added particle FX such as the blue and pink clouds
-Added ports other props
-Moved around planets and asteroids
-Improved the particle effects and changed some of the colors.
- shrunk all the props so that the map is not as huge as it was
I've learned many things such as time managing and organizing the ideas. There was a lot to do with this project and we did a great job by delegating parts of it.
I wish I had more time to find assets from other packs and to investigate and learn how to add more space visual effects.
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Nebularr
Second team project for Game Design III class at Wichita State University.
Status | In development |
Authors | John Hohman, Bakuphlosion, ocathekid |
Genre | Shooter |
Tags | 3D, Pirates, Space, Third-Person Shooter |
More posts
- John's ContributionsOct 27, 2023
- Shelly's ContributionsOct 26, 2023
- Level DesignOct 10, 2023
- ProgrammingOct 09, 2023
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