Modular Level Design
Indoor Level » Devlog
Planned and completed a new level design.
Planning Document:
Why is the player there?
The player was imprisoned within the dungeon of Escher's Castle.
What is the player's goal.
To find a way to escape from the castle.
Where is the start and the end of the level?
The start is the castle's dungeon. The end is the illuminated doorway that leads to freedom.
What obstacles will the player have to overcome?
The player will have to navigate through the maze-like structure of the castle to eventually find the exit.
Next I want to work on...
- Fixing Lighting
- Adding Detail
Get Indoor Level
Indoor Level
The first project for Game Design I at Wichita State University.
Status | Prototype |
Author | John Hohman |
More posts
- The Timeless Way of BuildingOct 16, 2022
- Driving the Player with DrivesOct 03, 2022
- Modular Level Design 4Oct 03, 2022
- Modular Level Design 3Sep 26, 2022
- Level Design PlansSep 21, 2022
- Modular Level Design 2Sep 19, 2022
- Materials and LightingSep 05, 2022
- Setting up game pageAug 29, 2022
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