2.0 Timeline


Completed 1.0 timeline.

Planning the 2.0 timeline for the game.

2. Filling Museum with Content

   2.1. Entry Room

  • 2.1.1. Create Glowing Arrows
  • 2.1.1. Create Glowing Signs

   2.2. Model Room

  • 2.2.1. Add Models From Medieval Dungeon Pack and Quixel Bridge
  • 2.2.2. Code Objects to Be Picked Up and Moved

   2.3. Animation Room

  • 2.3.1. Create Platforms
  • 2.3.2. Animate Moving Platforms

   2.4. Lighting Room

  • 2.4.1. Create Layout of Maze
  • 2.4.2. Add Lights

   2.5. Particle Room

  • 2.5.1. Create Walls
  • 2.5.2. Create New Projectile with Niagara Particle System and Add First Person Gun to Room

   2.6. Exit Room

  • 2.6.1. Add Glowing Arrows
  • 2.6.2. Add Glowing Signs

   2.7. Finalization

  • 2.7.1. Add White Texture to Entire Building
  • 2.7.2. Add Proper Lighting to All Rooms

Get John's Museum

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