Planning
Started on the main mechanics of the AI and gameplay.
The idea of the game is that the player will be running around an open environment collecting items while a figure occasionally chases them. Once all items are obtained, the player will receive a weapon to hunt down the figure as it runs away from them.
The core of the design is the movement of the AI when it's randomly walking around, chasing the player, or running away from the player. There is also the gameplay feature of collecting items and obtaining a gun to shoot at the figure.
This has the potential of being fun because it starts out as more of horror game but ends with it being more of an action shooter.
This game could definitely be compared to the game, Slender Man, since it also has the player wandering around an open area collecting items while getting stalked by a figure, but what makes this AI game unique is how the ending turns the tables and the player becomes the feared monster.
Get AI Mini-Game
AI Mini-Game
The second project for Game Design II class at Wichita State University.
Status | Prototype |
Author | John Hohman |
More posts
- Game Design ProjectApr 25, 2023
- Iterating on the GameApr 11, 2023
- 1.0 TimelineMar 31, 2023
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