1.0 Timeline
AI Mini-Game » Devlog
Planning 1.0 Timeline
1. Core Mechanics
1.1. Designing the AI
- 1.1.1. Create an AI That Follows a Set Path
- 1.1.2. Make the AI Chase the Player When They Get Close
- 1.1.3. Game Over When AI Catches Player
1.2. Collectable Items
- 1.2.1. Create 5 Items That Can Be Collected By Player
- 1.2.2. Have Player Receive Gun After Collecting All 5 Items
- 1.2.3. Have AI Run Away From Player After Receiving Gun
- 1.2.4. Give AI health That Reduces When Shot By Gun and Destroy AI When Health Is Depleted
Get AI Mini-Game
AI Mini-Game
The second project for Game Design II class at Wichita State University.
Status | Prototype |
Author | John Hohman |
More posts
- Game Design ProjectApr 25, 2023
- Iterating on the GameApr 11, 2023
- PlanningApr 04, 2023
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