1.0 Timeline


Planning 1.0 Timeline

1. Core Mechanics

   1.1. Designing the AI

  • 1.1.1. Create an AI That Follows a Set Path
  • 1.1.2. Make the AI Chase the Player When They Get Close
  • 1.1.3. Game Over When AI Catches Player

   1.2. Collectable Items

  • 1.2.1. Create 5 Items That Can Be Collected By Player
  • 1.2.2. Have Player Receive Gun After Collecting All 5 Items
  • 1.2.3. Have AI Run Away From Player After Receiving Gun
  • 1.2.4. Give AI health That Reduces When Shot By Gun and Destroy AI When Health Is Depleted

Get AI Mini-Game

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