Level Design and Programming
Spaced Out » Devlog
My name is John Hohman. My contributions include:
- Planning and layout of the three levels.
- Coding for player ship (spawning projectiles, boosting, and being destroyed by obstacles when not boosting).
- Coding for obstacles (asteroids only being destroyed by projectiles, small ship AI moving toward player and being destroyed by projectiles or boost, and the mothership's rotation and hitboxes).
- Coding for projectiles damaging or destroying obstacles.
- Coding for portals (transporting the player to the next level or the Mission Complete screen.)
- Coding for Title screen and Mission Complete screen animations and interactions.
Get Spaced Out
Spaced Out
First team project for Game Design III class at Wichita State University.
Status | Prototype |
Authors | John Hohman, ra_mey, Kitsune |
Genre | Shooter |
Tags | 2D, Sci-fi, Space, Top down shooter |
More posts
- Also the ArtistSep 19, 2023
- The ArtistSep 19, 2023
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